Leaders
Civilization 4 has 52 leaders with both expansions (26 in the base game, 10 from Warlords, 16 from Beyond the Sword), each with two of the game's 11 leader traits and, in the base game, a favorite civic that shapes how the AI treats you.
Civilization 4 has 52 leaders with both expansions: 26 in the base game, 10 added by Warlords and 16 by Beyond the Sword, per the base manual, the Warlords manual and the Beyond the Sword manual. Each leader has two traits, bonuses that apply all game, and each leads one of the 34 Civilizations. As AI rivals, leaders also have personalities: the base manual says "some are warlike; others, peaceful. Some are backstabbing liars; others are (usually) honest", and many have a favorite civic they press on their neighbors.
Quick facts
| Leaders | 52 with both expansions (26 + 10 + 16) |
| Traits per leader | 2, of 11 (8 in the base game, 3 more from Warlords) |
| Base game | 26 leaders for 18 civilizations (manual, p. 15) |
| Warlords | 10 leaders: 6 for new civilizations, 4 for old ones |
| Beyond the Sword | 16 leaders: 10 for new civilizations, 6 for old ones |
| Attitudes | Friendly, pleased, cautious, annoyed, furious (manual, p. 99) |
| Favorite civics | In the base manual for the 26 base leaders only |
| Beyond the Sword traits | Listed in the in-game Civilopedia, not the manual |
Leaders and traits
Leader traits changed twice. The base game shipped with eight traits; Warlords added three (Charismatic, Imperialistic, Protective) and "existing leaders have been reassigned traits to better balance these new traits" (Warlords manual, p. 15). Beyond the Sword changed the Expansive trait and says "a number of leaders' traits have been altered to accommodate these changes; check the Civilopedia to see which traits each leader now possesses" (Beyond the Sword manual, p. 11). The table therefore gives the two pairings the manuals print: the launch pairing (version 1.00, Oct 2005) and the Warlords-era pairing (2006). For a Beyond the Sword game, check a leader's traits in the game's Civilopedia or on the leader selection screen.
| Civilization | Leader | Traits at launch | Traits in Warlords | Favorite civic |
|---|---|---|---|---|
| America | Roosevelt | Industrious, Organized | Industrious, Organized | Universal Suffrage |
| America | Washington | Financial, Organized | Charismatic, Expansive | Universal Suffrage |
| Arabia | Saladin | Philosophical, Spiritual | Protective, Spiritual | Theocracy |
| Aztecs | Montezuma | Aggressive, Spiritual | Aggressive, Spiritual | Police State |
| China | Mao Zedong | Philosophical, Organized | Expansive, Protective | State Property |
| China | Qin Shi Huang | Industrious, Financial | Industrious, Protective | Police State |
| Egypt | Hatshepsut | Spiritual, Creative | Creative, Spiritual | Hereditary Rule |
| England | Elizabeth | Philosophical, Financial | Financial, Philosophical | Free Religion |
| England | Victoria | Expansive, Financial | Financial, Imperialistic | Representation |
| France | Louis XIV | Industrious, Creative | Creative, Industrious | Hereditary Rule |
| France | Napoleon | Aggressive, Industrious | Charismatic, Organized | Representation |
| Germany | Bismarck | Expansive, Industrious | Expansive, Industrious | Representation |
| Germany | Frederick | Philosophical, Creative | Organized, Philosophical | Universal Suffrage |
| Greece | Alexander | Philosophical, Aggressive | Aggressive, Philosophical | Hereditary Rule |
| Inca | Huayna Capac | Aggressive, Financial | Financial, Industrious | Hereditary Rule |
| India | Asoka | Spiritual, Organized | Organized, Spiritual | Universal Suffrage |
| India | Gandhi | Spiritual, Industrious | Philosophical, Spiritual | Universal Suffrage |
| Japan | Tokugawa | Aggressive, Organized | Aggressive, Protective | Mercantilism |
| Mali | Mansa Musa | Spiritual, Financial | Financial, Spiritual | Free Market |
| Mongols | Genghis Khan | Aggressive, Expansive | Aggressive, Imperialistic | Police State |
| Mongols | Kublai Khan | Aggressive, Creative | Aggressive, Creative | Hereditary Rule |
| Persia | Cyrus | Expansive, Creative | Charismatic, Imperialistic | Representation |
| Rome | Julius Caesar | Expansive, Organized | Imperialistic, Organized | Representation |
| Russia | Catherine | Creative, Financial | Creative, Imperialistic | Hereditary Rule |
| Russia | Peter | Philosophical, Expansive | Expansive, Philosophical | Police State |
| Spain | Isabella | Spiritual, Expansive | Expansive, Spiritual | Police State |
Sources: launch traits and favorite civics from the Civilization 4 manual, pp. 159-166; Warlords traits from the Warlords manual, pp. 17-32. The launch pairings match the table in GameSpot's Civilization IV walkthrough (Jan 18, 2006).
Twelve of the 26 base leaders kept the same pair in Warlords: Roosevelt, Montezuma, Hatshepsut, Elizabeth, Louis XIV, Bismarck, Alexander, Asoka, Mansa Musa, Kublai Khan, Peter and Isabella. The other 14 changed, some completely: Cyrus went from Expansive and Creative to Charismatic and Imperialistic, and Washington from Financial and Organized to Charismatic and Expansive.
The Warlords leaders
Warlords added 10 leaders, with their traits in the Warlords manual (pp. 17-32). The manual gives them no favorite civic.
| Civilization | Leader | Traits in Warlords |
|---|---|---|
| Carthage | Hannibal | Charismatic, Financial |
| Celts | Brennus | Charismatic, Spiritual |
| Korea | Wang Kon | Financial, Protective |
| Ottomans | Mehmed II | Expansive, Organized |
| Vikings | Ragnar | Aggressive, Financial |
| Zulu | Shaka | Aggressive, Expansive |
| England | Winston Churchill | Charismatic, Protective |
| Rome | Augustus Caesar | Creative, Organized |
| Egypt | Ramesses II | Industrious, Spiritual |
| Russia | Josef Stalin | Aggressive, Industrious |
The Beyond the Sword leaders
Beyond the Sword added 16 leaders. Ten lead its new civilizations: Hammurabi (Babylon), Justinian I (Byzantium), Willem van Oranje (the Netherlands), Zara Yaqob (Ethiopia), Charlemagne (the Holy Roman Empire), Suryavarman II (the Khmer), Pacal II (the Maya), Sitting Bull (Native America), Joao II (Portugal) and Gilgamesh (Sumer). Six join existing civilizations: Abraham Lincoln (America), Boudica (the Celts), Charles de Gaulle (France), Darius I (Persia), Pericles (Greece) and Suleiman the Magnificent (the Ottomans), per the Beyond the Sword manual (pp. 28-30).
The Beyond the Sword manual does not print these leaders' traits, nor the new pairings it gave older leaders: it sends players to the in-game Civilopedia. This page therefore does not list them. Steam's Beyond the Sword page names Hammurabi, Abraham Lincoln and Sitting Bull among the "sixteen new leaders".
How AI leaders behave
Each AI leader plays to win in its own way. The base manual (p. 99) says every leader "has his or her own agenda", seeking victory "through force of arms, others through technological prowess, others through cultural domination", and that "the more warlike leaders will usually not trade anything of military value" while knowledge-focused ones chase advanced technologies.
A leader's attitude toward you is one of five: friendly, pleased, cautious, annoyed or furious. The friendlier a leader, the more willing it is to trade and the better its deals, and rolling over a leader's name shows the reasons behind its mood (base manual, pp. 99-100). GameSpot's walkthrough lists what moves it: open borders, peace, a shared religion, running the leader's favorite civic and trade help; war, a different religion, shared borders, dealing with its enemies and refused requests hurt. See Diplomacy for trades and treaties.
Favorite civics give each leader a political lean. Soren Johnson's afterword in the base manual (p. 182) calls them part of "the new leader personalities in Civ IV": "Gandhi may encourage you to adopt Universal Suffrage while Mao Zedong pressures you to adopt State Property", and leaders "develop their own allies and enemies, often demanding that you join them in a war or an embargo". The Civics page covers each civic.
The leaders are animated characters rather than still portraits. The credits in the base manual (p. 186) say Ed Lynch built the facial animation system and animated "over half the leaders in the game", "elevating the AI leaders from mere heads to actual personalities", and single out Ryan Murray's Tokugawa for "a particularly arresting gaze".
Which leader is best?
No official source ranks Civilization 4's leaders, so the choice comes down to which traits serve the game you plan. Philosophical gives "+100% Great People birth rate" and Financial "+1 commerce on spaces generating 2 or more commerce" (base manual, p. 159), both economic; Aggressive gives melee and gunpowder units a free Combat I promotion, and Imperialistic makes Great Generals emerge twice as fast and Settlers 50% faster (Beyond the Sword manual, p. 11), both military. Leader Traits gives every trait's exact effect by version.
Frequently asked questions
How many leaders are in Civ 4? Civilization 4 has 52 leaders with both expansions: 26 in the base game, 10 from Warlords and 16 from Beyond the Sword. Each has two leader traits.
Which Civ 4 civilizations have more than one leader? In the Civilization 4 base game, eight civilizations had two leaders: America, China, England, France, Germany, India, the Mongols and Russia. With both expansions, America, England, France and Russia have three each.
What are Gandhi's traits in Civ 4? In the Civilization 4 base game (version 1.00), Gandhi was Spiritual and Industrious; the Warlords manual makes him Philosophical and Spiritual. For Beyond the Sword, the game's Civilopedia lists his traits.
What is a favorite civic in Civilization 4? A favorite civic is a civic an AI leader likes: running it improves that leader's attitude toward you, and the leader may press you to adopt it. The Civilization 4 manual lists one for each of the 26 base game leaders, such as Universal Suffrage for Gandhi and State Property for Mao Zedong.
Where can I see the Beyond the Sword leaders' traits? The Beyond the Sword manual tells players to check the in-game Civilopedia, which lists each Civilization 4 leader's current traits. The leader selection screen also shows them.
Who is the best leader in Civ 4? No official source ranks Civilization 4's leaders; the pick depends on which two traits serve your plan. Philosophical and Financial are economic traits, Aggressive and Imperialistic military ones.
Sources
- Sid Meier's Civilization IV manual (Steam-hosted PDF), 2K/Firaxis Games, 2005, read Oct 21, 2026
- Civilization IV: Warlords manual (Steam-hosted PDF), 2K/Firaxis Games, 2006, read Oct 21, 2026
- Civilization IV: Beyond the Sword manual (Steam-hosted PDF), 2K/Firaxis Games, 2007, read Oct 21, 2026
- Civilization IV Walkthrough, GameSpot (Doug Radcliffe), Jan 18, 2006
- Sid Meier's Civilization IV: Beyond the Sword, Steam, read Oct 21, 2026
Photos
See also
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Leader TraitsEvery Civilization 4 leader has two of 11 traits: Aggressive, Creative, Expansive, Financial, Industrious, Organized, Philosophical and Spiritual from the base game, and Charismatic, Imperialistic and Protective from Warlords. Each gives a standing bonus and builds some buildings at double speed. -
CivilizationsWith both expansions Civilization 4 has 34 civilizations and 52 leaders: 18 civilizations in the base game, 6 added by Warlords and 10 by Beyond the Sword. Each has its own unique unit and, since Warlords, its own unique building. -
Beyond the SwordBeyond the Sword is Civilization 4's second expansion, released Jul 23, 2007 in North America at $29.99. It added 10 civilizations, 16 leaders, five wonders, corporations, espionage, random events, the Apostolic Palace, colonies, Advanced Start, a reworked space race and 11 scenarios and mods, includes Warlords' rules, and with its final patch 3.19 (Jun 11, 2009) is the version most players run today. -
DiplomacyIn Civilization 4 every AI leader holds one of five attitudes toward you (Friendly, Pleased, Cautious, Annoyed or Furious), with the reasons shown when you hover over its name, and trades techs, resources, gold, maps, cities and agreements such as Open Borders, Defensive Pacts and Permanent Alliances. Warlords added vassal states, Beyond the Sword colonies and the Apostolic Palace, and the United Nations can award a Diplomatic Victory. -
CivicsCivilization 4 has 25 civics in five categories (Government, Legal, Labor, Economy and Religion), and you run exactly one from each category at a time. New civics come with technologies, each has an upkeep in gold, and changing them usually costs turns of anarchy unless your leader is Spiritual. -
Unique Units and BuildingsEvery Civilization 4 civilization has one unique unit that replaces a standard unit, such as Rome's Praetorian in place of the Swordsman, and since Warlords one unique building that replaces a standard building, such as Rome's Forum in place of the Market: 34 of each with both expansions.