Civilizations
With both expansions Civilization 4 has 34 civilizations and 52 leaders: 18 civilizations in the base game, 6 added by Warlords and 10 by Beyond the Sword. Each has its own unique unit and, since Warlords, its own unique building.
With both expansions installed, Civilization 4 has 34 civilizations led by 52 leaders: the base game's manual lists 18 civilizations and 26 leaders, the Warlords manual adds 6 civilizations and 10 leaders, and the Beyond the Sword manual adds 10 civilizations and 16 leaders. Every civilization has a unique unit that replaces a standard one, and since Warlords a unique building too; in the base game and Warlords each also starts with two free technologies. The civilization sets your units, buildings and opening techs, while the leader you pick within it brings the two traits that shape how it plays (see Leaders and Leader Traits).
Quick facts
| Civilizations | 34 with both expansions (18 + 6 + 10) |
| Leaders | 52 (26 + 10 + 16) |
| Base game | 18 civilizations, 26 leaders (manual, p. 15) |
| Warlords | 6 civilizations, 10 leaders (Warlords manual, pp. 14-15) |
| Beyond the Sword | 10 civilizations, 16 leaders (Beyond the Sword manual, pp. 28-30) |
| Unique unit | One per civilization, replacing a standard unit |
| Unique building | One per civilization since Warlords, replacing a standard building |
| Starting techs | Two per civilization (base game and Warlords civilizations) |
| Most leaders | America, England, France and Russia, three each with Beyond the Sword |
How many civilizations are in Civ 4?
The base game shipped with 18 civilizations and 26 leaders, and "most Civilizations now have two leaders from which to choose", as 2K's launch press release put it on Oct 25, 2005. 2K's Civilization 4 page says it "launched with 18 playable civilizations, eight of which had multiple leaders". For comparison, Firaxis's own feature list credited Civilization 3 with 16 civilizations and 16 leaders.
Warlords brought the count to 24 civilizations and 36 leaders, and Beyond the Sword to 34 and 52. Beyond the Sword does not need Warlords installed: per its manual (pp. 6, 11) it includes the Warlords civilizations, traits, unique buildings and the Great General, so a Beyond the Sword game offers all 34. Beyond the Sword is also the most played of the four Civilization 4 apps on Steam, with 1,695 players at 17:45 UTC on Oct 21, 2026 by Steam's own count.
All 34 civilizations
The table lists every civilization with its leaders, its unique unit and unique building (the standard item each replaces in parentheses), its two starting technologies and the release that added it. Leaders added by an expansion to an older civilization are marked W (Warlords) or B (Beyond the Sword).
| Civilization | Leaders | Unique unit | Unique building | Starting techs | Added in |
|---|---|---|---|---|---|
| America | Roosevelt, Washington, Abraham Lincoln (B) | Navy SEAL (Marine) | Shopping Mall (Supermarket) | Agriculture, Fishing | Base game |
| Arabia | Saladin | Camel Archer (Knight) | Madrassa (Library) | Mysticism, The Wheel | Base game |
| Aztecs | Montezuma | Jaguar (Swordsman) | Sacrificial Altar (Courthouse) | Mysticism, Hunting | Base game |
| Babylon | Hammurabi | Bowman (Archer) | Garden (Colosseum) | Not in the manual | Beyond the Sword |
| Byzantium | Justinian I | Cataphract (Knight) | Hippodrome (Theater) | Not in the manual | Beyond the Sword |
| Carthage | Hannibal | Numidian Cavalry (Horse Archer) | Cothon (Harbor) | Fishing, Mining | Warlords |
| Celts | Brennus, Boudica (B) | Gallic Warrior (Swordsman) | Dun (Walls) | Hunting, Mysticism | Warlords |
| China | Mao Zedong, Qin Shi Huang | Cho-Ko-Nu (Crossbowman) | Pavilion (Theater) | Agriculture, Mining | Base game |
| Netherlands | Willem van Oranje | East Indiaman (Galleon) | Dike (Levee) | Not in the manual | Beyond the Sword |
| Egypt | Hatshepsut, Ramesses II (W) | War Chariot (Chariot) | Obelisk (Monument) | The Wheel, Agriculture | Base game |
| England | Elizabeth, Victoria, Winston Churchill (W) | Redcoat (Rifleman) | Stock Exchange (Bank) | Fishing, Mining | Base game |
| Ethiopia | Zara Yaqob | Oromo Warrior (Musketman) | Stele (Monument) | Not in the manual | Beyond the Sword |
| France | Louis XIV, Napoleon, Charles de Gaulle (B) | Musketeer (Musketman) | Salon (Observatory) | The Wheel, Agriculture | Base game |
| Germany | Bismarck, Frederick | Panzer (Tank) | Assembly Plant (Factory) | Hunting, Mining | Base game |
| Greece | Alexander, Pericles (B) | Phalanx (Spearman; Axeman in Beyond the Sword) | Odeon (Colosseum) | Fishing, Hunting | Base game |
| Holy Roman Empire | Charlemagne | Landsknecht (Pikeman) | Rathaus (Courthouse) | Not in the manual | Beyond the Sword |
| Inca | Huayna Capac | Quechua (Warrior) | Terrace (Granary) | Agriculture, Mysticism | Base game |
| India | Asoka, Gandhi | Fast Worker (Worker) | Mausoleum (Jail) | Mysticism, Mining | Base game |
| Japan | Tokugawa | Samurai (Maceman) | Shale Plant (Coal Plant) | Fishing, The Wheel | Base game |
| Khmer | Suryavarman II | Ballista Elephant (War Elephant) | Baray (Aqueduct) | Not in the manual | Beyond the Sword |
| Korea | Wang Kon | Hwacha (Catapult) | Seowon (University) | Mysticism, Mining | Warlords |
| Mali | Mansa Musa | Skirmisher (Archer) | Mint (Forge) | The Wheel, Mining | Base game |
| Maya | Pacal II | Holkan (Spearman) | Ball Court (Colosseum) | Not in the manual | Beyond the Sword |
| Mongols | Genghis Khan, Kublai Khan | Keshik (Horse Archer) | Ger (Stable) | Hunting, The Wheel | Base game |
| Native America | Sitting Bull | Dog Soldier (Axeman) | Totem Pole (Monument) | Not in the manual | Beyond the Sword |
| Ottomans | Mehmed II, Suleiman the Magnificent (B) | Janissary (Musketman) | Hammam (Aqueduct) | Agriculture, The Wheel | Warlords |
| Persia | Cyrus, Darius I (B) | Immortal (Chariot) | Apothecary (Grocer) | Agriculture, Hunting | Base game |
| Portugal | Joao II | Carrack (Caravel) | Feitoria (Market) | Not in the manual | Beyond the Sword |
| Rome | Julius Caesar, Augustus Caesar (W) | Praetorian (Swordsman) | Forum (Market) | Fishing, Mining | Base game |
| Russia | Catherine, Peter, Josef Stalin (W) | Cossack (Cavalry) | Research Institute (Laboratory) | Hunting, Mining | Base game |
| Spain | Isabella | Conquistador (Knight) | Citadel (Castle) | Fishing, Mysticism | Base game |
| Sumer | Gilgamesh | Vulture (Axeman) | Ziggurat (Courthouse) | Not in the manual | Beyond the Sword |
| Vikings | Ragnar | Berserker (Maceman) | Trading Post (Lighthouse) | Fishing, Hunting | Warlords |
| Zulu | Shaka | Impi (Spearman) | Ikhanda (Barracks) | Agriculture, Hunting | Warlords |
Sources: Civilization 4 manual, pp. 159-166 (base civilizations, leaders, unique units, starting techs); Warlords manual, pp. 14-33 (Warlords civilizations and leaders, every unique building of the first 24 civilizations); Beyond the Sword manual, pp. 28-30 and 45 (Beyond the Sword civilizations and leaders, the Phalanx change). The game spells the building replaced by the Hippodrome and the Pavilion "Theatre".
Starting techs
Each civilization of the base game and Warlords begins with two technologies, listed in the base manual's civilization list (pp. 160-166) and the Warlords manual (pp. 18-32). Six techs are dealt out in pairs: Agriculture, Fishing, Hunting, Mining, Mysticism and The Wheel. Several civilizations share a pair: Fishing and Mining, for example, belong to England, Rome and Carthage, and Hunting and Mining to Germany and Russia. See Technologies for what each tech leads to.
The Beyond the Sword manual does not give the starting techs of its ten new civilizations: it lists their leaders, units and buildings and says "See the Civilopedia for details". The in-game Civilopedia shows each civilization's starting techs.
The 18 base game civilizations
The base game's 18 are America, Arabia, the Aztecs, China, Egypt, England, France, Germany, Greece, the Inca, India, Japan, Mali, the Mongols, Persia, Rome, Russia and Spain. Eight of them have two leaders and the rest one, 26 in all, per the base manual (p. 15). At launch each had only its unique unit; the unique buildings for these 18 arrived with Warlords, which says "each civilization (new and existing) has a special building that only it possesses" (Warlords manual, p. 16).
Their unique units span every era, from the Inca's Quechua, which replaces the Warrior, to the American Navy SEAL and the German Panzer, which replace the Marine and the Tank. Egypt's Obelisk is a special case: in the base game every civilization built an Obelisk, and Warlords turned it into Egypt's unique building while everyone else builds a Monument with the old Obelisk's stats (Warlords manual, p. 16).
The six Warlords civilizations
Warlords, released on Jul 24, 2006, added Carthage, the Celts, Korea, the Ottomans, the Vikings and the Zulu, each with one new leader: Hannibal, Brennus, Wang Kon, Mehmed II, Ragnar and Shaka (Warlords manual, p. 14). It also gave older civilizations four more leaders, Winston Churchill (England), Augustus Caesar (Rome), Ramesses II (Egypt) and Josef Stalin (Russia), for 10 new leaders in all, matching the "10 new leaders" on Steam's Warlords page.
The ten Beyond the Sword civilizations
Beyond the Sword, released on Jul 23, 2007 in North America, added Babylon, Byzantium, the Netherlands, Ethiopia, the Holy Roman Empire, the Khmer, the Maya, Native America, Portugal and Sumer, each with one leader (Beyond the Sword manual, pp. 28-30). It added six more leaders to existing civilizations: Abraham Lincoln (America), Boudica (the Celts), Charles de Gaulle (France), Darius I (Persia), Pericles (Greece) and Suleiman the Magnificent (the Ottomans). That is the "10 new civilizations, 16 new leaders" of 2K's announcement.
Beyond the Sword also changed one older civilization's unit: the Greek Phalanx now replaces the Axeman instead of the Spearman and starts with the March promotion, and the Japanese Samurai starts with Drill I (Beyond the Sword manual, p. 45). The manual gives no stats for the new civilizations' units and buildings; Unique Units and Buildings lists what is sourced.
Choosing a civilization
At the start of a game you pick a civilization, then a leader if it has more than one, or choose "Random", per the base manual (p. 15), which advises new players simply to "pick civilizations and leaders that you find particularly cool" for their first games. A leader's two traits apply from the first turn, while a unique unit or building appears only when its technology is known. Custom games also let you choose which leaders appear (see Game Setup).
Frequently asked questions
How many civilizations are in Civ 4? Civilization 4 has 18 civilizations in the base game, 24 with Warlords and 34 with Beyond the Sword, per the three official manuals. Beyond the Sword includes the Warlords civilizations, so a Beyond the Sword game offers all 34.
How many leaders are in Civilization 4? Civilization 4 has 52 leaders with both expansions: 26 in the base game, 10 added by Warlords and 16 by Beyond the Sword. America, England, France and Russia have three leaders each in Beyond the Sword.
Which civilizations did Beyond the Sword add to Civ 4? Beyond the Sword added Babylon, Byzantium, the Netherlands, Ethiopia, the Holy Roman Empire, the Khmer, the Maya, Native America, Portugal and Sumer to Civilization 4, each with one leader. It also added six leaders to existing civilizations, including Abraham Lincoln and Boudica.
Which civilizations did Warlords add? Warlords added Carthage, the Celts, Korea, the Ottomans, the Vikings and the Zulu to Civilization 4. It also gave every civilization a unique building.
What are the starting techs in Civ 4? Each base game and Warlords civilization in Civilization 4 starts with two of six techs: Agriculture, Fishing, Hunting, Mining, Mysticism and The Wheel (Rome, for example, starts with Fishing and Mining). The Beyond the Sword manual does not list its ten new civilizations' starting techs; the in-game Civilopedia does.
Does every civilization in Civ 4 have a unique unit? Yes: every Civilization 4 civilization has one unique unit that replaces a standard unit, such as Rome's Praetorian in place of the Swordsman. Since Warlords each also has one unique building.
Sources
- Sid Meier's Civilization IV manual (Steam-hosted PDF), 2K/Firaxis Games, 2005, read Oct 21, 2026
- Civilization IV: Warlords manual (Steam-hosted PDF), 2K/Firaxis Games, 2006, read Oct 21, 2026
- Civilization IV: Beyond the Sword manual (Steam-hosted PDF), 2K/Firaxis Games, 2007, read Oct 21, 2026
- Sid Meier's Civilization IV Now Shipping (archived press release), 2K Games, Oct 25, 2005
- Civilization IV compare features (archived), 2K/Firaxis Games, 2005, read Oct 21, 2026
- Sid Meier's Civilization IV, 2K, read Oct 21, 2026
- 2K Announces Summer Release of Beyond the Sword (archived press release), 2K, Mar 2007
- Civilization IV: Warlords, Steam, read Oct 21, 2026
- Sid Meier's Civilization IV: Beyond the Sword, Metacritic, read Oct 21, 2026
- GetNumberOfCurrentPlayers, app 8800, Steam Web API, Oct 21, 2026
Photos
See also
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LeadersCivilization 4 has 52 leaders with both expansions (26 in the base game, 10 from Warlords, 16 from Beyond the Sword), each with two of the game's 11 leader traits and, in the base game, a favorite civic that shapes how the AI treats you. -
Leader TraitsEvery Civilization 4 leader has two of 11 traits: Aggressive, Creative, Expansive, Financial, Industrious, Organized, Philosophical and Spiritual from the base game, and Charismatic, Imperialistic and Protective from Warlords. Each gives a standing bonus and builds some buildings at double speed. -
WarlordsWarlords is Civilization 4's first expansion, released Jul 24, 2006. It added six civilizations (Carthage, the Celts, Korea, the Ottomans, the Vikings and the Zulu), 10 leaders, the Charismatic, Imperialistic and Protective traits, a unique building for every civilization, Great Generals, vassal states, three wonders and a set of scenarios; Beyond the Sword includes all of its rules. -
Beyond the SwordBeyond the Sword is Civilization 4's second expansion, released Jul 23, 2007 in North America at $29.99. It added 10 civilizations, 16 leaders, five wonders, corporations, espionage, random events, the Apostolic Palace, colonies, Advanced Start, a reworked space race and 11 scenarios and mods, includes Warlords' rules, and with its final patch 3.19 (Jun 11, 2009) is the version most players run today. -
Unique Units and BuildingsEvery Civilization 4 civilization has one unique unit that replaces a standard unit, such as Rome's Praetorian in place of the Swordsman, and since Warlords one unique building that replaces a standard building, such as Rome's Forum in place of the Market: 34 of each with both expansions. -
TechnologiesCivilization 4 has 86 technologies in the base game by Firaxis's count, from Agriculture and Fishing to Fusion and Future Tech, and Beyond the Sword adds six more. Each one costs research and unlocks units, buildings, civics, religions or abilities, and the tree lets you reach most techs by more than one path.