Wonders
Civilization 4's world wonders are buildings only one civilization can finish in a game. The base game's chart lists 26 of them plus seven religious shrines, from Stonehenge at 120 hammers to the Space Elevator at 2,000; Warlords added three and Beyond the Sword added five more plus the Apostolic Palace. Each adds culture and Great People points, and many lose their effect when anyone learns a set technology.
Civilization 4's world wonders (the manual calls them great wonders) are buildings only one civilization can complete in a game: the base game manual's reference chart lists 26 of them besides the seven religious shrines, from Stonehenge at 120 hammers to the Space Elevator at 2,000, and the expansions added more. Whoever finishes a wonder first owns its effect for the rest of the game, or until a rival captures the city. Before release, Firaxis's own feature comparison counted 25 wonders and 11 small (national) wonders, against 24 and 10 in Civilization 3. National wonders, which every civilization may build once, and projects such as the Apollo Program have their own page: National Wonders and Projects.
Quick facts
| Kinds | World (great) wonders, one per game; national wonders, one per civilization |
| World wonders in the base game | 26, plus 7 religious shrines built by a Great Prophet |
| Added by Warlords | 3: the Great Wall, the Temple of Artemis, the University of Sankore |
| Added by Beyond the Sword | The Statue of Zeus, Cristo Redentor, the Shwedagon Paya, the Mausoleum of Maussollos, the Moai Statues and the Apostolic Palace, plus 7 Corporate Headquarters |
| Cheapest | Stonehenge, 120 hammers |
| Most expensive | The Space Elevator, 2,000 hammers |
| Every world wonder | Culture in its city and +2 Great People points per turn |
| Built faster with | A resource (Stone, Marble, Copper and others double the speed), the Industrious trait, a Great Engineer |
| Lost race | Part of the spent production becomes gold |
| Obsolete | The effect ends when anyone learns a set technology; the culture stays |
Sources: Civilization 4 manual, pp. 95-98 and charts pp. 211-215; Warlords manual, pp. 16, 34-35; Beyond the Sword manual, pp. 27-28; 2K's Beyond the Sword announcement.
How wonders work
A world wonder can be built only once in a game, and only one of your cities may work on a given wonder at a time, the Civilization 4 manual explains on page 95. If another civilization finishes it first, your city stops building it and part of the production already spent turns into gold. National wonders never trigger that race, since every civilization builds its own copy.
Three things speed a wonder up, per the manual's page 96. A resource connected to your trade network doubles the build speed of particular wonders (Stone for the Pyramids, Marble for the Oracle); a Great Engineer can be sacrificed in the city to finish or greatly speed the wonder; and leaders with the Industrious trait build wonders faster. The manual disagrees with itself on how much faster: its Wonders section says "at twice the usual rate", while its trait list on page 159 gives +50%, the figure GameSpot's walkthrough of Jan 18, 2006 also uses.
Every wonder raises its city's culture and speeds its Great People, and each world wonder adds +2 Great People points per turn that favor one type: Stonehenge and the Oracle lean toward Great Prophets, the Parthenon toward Great Artists, the Pyramids toward Great Engineers and the Great Lighthouse toward Great Merchants, per the manual's early wonder list (pp. 97-98). That culture is why wonders matter for a culture victory: the Parthenon, Notre Dame, the Sistine Chapel, the Taj Mahal and Versailles give 10 culture each in the Warlords manual's chart.
Wonders change hands with their city. Capturing a city gives you its world wonders, while any national wonders in it are destroyed; a city that is razed loses all its wonders, and a destroyed world wonder can never be built again, the manual says on page 96. Nuclear weapons are the exception that cannot touch them: "Wonders cannot be destroyed by nukes!", in the manual's words on page 134.
Obsolete wonders
A wonder goes obsolete when any civilization, not only its owner, learns a particular technology: its special effect ends, but it keeps producing culture. The manual's example on page 96 is the Great Lighthouse, which loses its trade routes but keeps its culture; the same manual names Steam Power as the technology in that example and Corporation in its wonder list two pages later, and GameSpot's walkthrough also gives Corporation.
Since patch 1.61, an obsolete wonder still generates Great Person points, per the 1.61 patch notes repeated in the Warlords manual (p. 104). Beyond the Sword moved Stonehenge's obsolescence from Calendar to Astronomy, per the Beyond the Sword manual (p. 46). The Pyramids, the Oracle and the Great Wall never go obsolete. The Technologies page lists what each tech unlocks.
Every world wonder
The table gives the base game and Warlords wonders with the Warlords manual's costs in hammers. "Not listed" means no allowed source gives an obsolescence technology; the in-game Civilopedia does.
| Wonder | Tech and requirement | Cost | Double speed with | Effect | Obsolete with | Added in |
|---|---|---|---|---|---|---|
| Angkor Wat | Philosophy | 500 | Stone | +1 hammer from Priests in all cities; 3 Priests | Compass or Computers (GameSpot gives both) | Base |
| Broadway | Electricity | 800 | none | 5 hit musicals (+1 happy) | Not listed | Base |
| Chichen Itza | Code of Laws | 500 | Stone | +25% defense in all cities | Not listed | Base |
| The Colossus | Metal Casting, Forge, coastal city | 250 | Copper | Water tiles +1 gold | Astronomy | Base |
| The Eiffel Tower | Radio, Forge | 1,250 | Iron | Free Broadcast Tower in every city | Not listed | Base |
| The Great Library | Literature, Library | 350 | Marble | 2 free Scientists in its city | Scientific Method | Base |
| The Great Lighthouse | Masonry, Lighthouse, coastal city | 200 | none | +2 trade routes in all coastal cities | Corporation | Base |
| The Great Wall | Masonry | 250 | Stone | Barbarians cannot enter your borders on that continent; double Great General points from battles inside your borders | Never | Warlords |
| The Hagia Sophia | Engineering | 550 | Marble | Workers build improvements 50% faster | Steam Power | Base |
| The Hanging Gardens | Mathematics, Aqueduct | 300 | Stone | +1 health and +1 population in all cities | Not listed | Base |
| Hollywood | Mass Media | 1,000 | none | 5 hit movies (+1 happy) | Not listed | Base |
| The Kremlin | Communism | 1,000 | Stone | -33% hurry cost (-50% before patch 1.61) | Fiber Optics | Base |
| Notre Dame | Music | 650 | Stone | +1 happy in all cities on the continent | Not listed | Base |
| The Oracle | Priesthood | 150 | Marble | 1 free technology | Never | Base |
| The Parthenon | Polytheism (Beyond the Sword: Aesthetics) | 400 | Marble | +50% Great Person birth rate in all cities | Chemistry | Base |
| The Pentagon | Assembly Line | 1,250 | none | +2 experience for new units in all cities | Not listed | Base |
| The Pyramids | Masonry | 450 | Stone | Allows all Government civics | Never | Base |
| Rock 'n Roll | Radio | 800 | none | 5 hit singles (+1 happy) | Not listed | Base |
| The Sistine Chapel | Theology | 600 | Marble | +2 culture per specialist in all cities | Not listed | Base |
| The Space Elevator | Robotics | 2,000 | Aluminum | +50% spaceship production in all cities | Not listed | Base |
| The Spiral Minaret | Divine Right | 550 | Stone | +2 gold per state religion building (+1 before patch 1.61) | Computers | Base |
| The Statue of Liberty | Democracy, Forge | 1,500 | Copper | +1 free specialist in all cities on the continent | Not listed | Base |
| Stonehenge | Mysticism | 120 | Stone | Free Obelisk (Monument from Warlords) in every city; centers the world map | Calendar (Beyond the Sword: Astronomy) | Base |
| The Taj Mahal | Nationalism | 700 | Marble | Starts a Golden Age | Not listed | Base |
| The Temple of Artemis | Polytheism | 400 | Marble | +100% trade route yield; 1 free Priest | Chemistry | Warlords |
| The Three Gorges Dam | Plastics | 1,750 | none | Power for all cities on the continent | Not listed | Base |
| The United Nations | Mass Media | 1,000 | none | Global elections; guaranteed eligibility for diplomatic votes | Not listed | Base |
| The University of Sankore | Paper | 550 | Stone | +2 research from state religion buildings | Computers | Warlords |
| Versailles | Divine Right | 800 | Marble | Reduces maintenance in nearby cities | Not listed | Base |
Sources: Warlords manual, charts pp. 136-139 and pp. 34-35, 104; Civilization 4 manual, pp. 96-98 and charts pp. 211-215; Beyond the Sword manual, p. 46; obsolescence of the base game wonders not covered by the manuals from GameSpot's walkthrough, Jan 18, 2006.
The seven shrines are also world wonders: the Church of the Nativity, Dai Miao, Kashi Vishwanath, Kong Miao, Mahabodhi, Masjid al-Haram and the Temple of Solomon, one per religion. Each can be built only by a Great Prophet in its religion's Holy City and gives 4 culture, +1 gold per turn for every city in the world with that religion, and 3 Priest slots, per the Warlords manual's chart (pp. 136-138); see Religions.
The early wonders
The Oracle is the cheapest wonder after Stonehenge: 150 hammers with Priesthood, halved with Marble, and it grants one free technology on completion, per the Civilization 4 manual (p. 98). It never goes obsolete, and its 8 culture keep counting all game.
The Pyramids cost 450 hammers with Masonry, halved with Stone, and allow their owner to use every Government civic, per the manual (p. 98); the Civics page lists those civics.
The Great Library (350 hammers with Literature and a Library in the city) places 2 free Scientists in its city, per the Warlords manual's chart, and like every specialist they add Great People points of their own type, here Great Scientist points. GameSpot's walkthrough gives Scientific Method as the technology that makes it obsolete.
The Great Wall, new in Warlords, costs 250 hammers with Masonry, keeps barbarians out of your borders on its continent and doubles the Great General points earned in battles inside your borders, per the Warlords manual (pp. 33-34). GameSpot's Warlords review of Jul 25, 2006 noted that it draws "a huge wall around the borders" of the civilization that builds it.
Beyond the Sword's wonders
Beyond the Sword added five world wonders by 2K's announcement of March 2007: the Statue of Zeus, Cristo Redentor, the Shwedagon Paya, the Mausoleum of Maussollos and the Moai Statues. The Beyond the Sword manual (p. 27) lists those five, the Apostolic Palace and the National Park under "New Wonders", but gives only their names; their costs and effects are in the game's Civilopedia, and no allowed source copies them.
The Apostolic Palace is the one the manual describes: a Medieval-era wonder that works like the United Nations, except that voting power comes from faith rather than from the size of a civilization. Beyond the Sword also added seven Corporate Headquarters, one for each corporation (Aluminum Co., Cereal Mills, Civilized Jewelers, Creative Constructions, Mining Inc., Sid's Sushi Co. and Standard Ethanol), and made various wonders a source of Great Spy points, per the same manual (pp. 28, 46).
Wonder movies
Civilization 4's wonders come with movies of their own. In the manual's afterword (p. 186), lead designer Soren Johnson credits Rob Cloutier with the system behind the "time-lapse construction animations" that suit the wonder movies, and Nick Rusko-Berger with researching and building all the Wonders, Shrines and Cathedrals. The Advanced Menu's Movies option replays the game's animated movies, per the same manual (p. 11).
Frequently asked questions
How many wonders are in Civ 4? The Civilization 4 manual's chart lists 26 world wonders plus 7 religious shrines in the base game. Warlords added 3 and Beyond the Sword added 5 by 2K's count, plus the Apostolic Palace and 7 Corporate Headquarters.
What does the Oracle do in Civ 4? The Oracle gives one free technology when it is completed; it costs 150 hammers, needs Priesthood, is built twice as fast with Marble and never goes obsolete, per the Civilization 4 manual (p. 98).
What do the Pyramids do in Civ 4? The Pyramids let their owner use all Government civics; they cost 450 hammers with Masonry, double speed with Stone, and never go obsolete, per the Civilization 4 manual (p. 98).
What does the Statue of Zeus do in Civ 4? The Statue of Zeus is one of Beyond the Sword's five new world wonders, but the Beyond the Sword manual lists only its name. Its cost and effect are in the in-game Civilopedia.
When do wonders go obsolete in Civ 4? A Civ 4 wonder goes obsolete as soon as any civilization learns its technology (Calendar for Stonehenge in the base game, Chemistry for the Parthenon), losing its effect but keeping its culture, per the Civilization 4 manual (pp. 96-97). The Pyramids, the Oracle and the Great Wall never do.
What happens if someone else builds a wonder first in Civ 4? In Civilization 4 your city stops building the wonder and part of the production already spent is converted into gold, per the manual (p. 95).
Which resources speed up wonders in Civ 4? Stone or Marble double the build speed of 18 of the 29 Civ 4 world wonders in the Warlords manual's chart, Copper the Colossus and the Statue of Liberty, Iron the Eiffel Tower and Aluminum the Space Elevator. See Resources.
Sources
- Sid Meier's Civilization IV manual, 2K Games and Firaxis Games, 2005
- Civilization IV: Warlords manual, 2K Games and Firaxis Games, 2006
- Civilization IV: Beyond the Sword manual, 2K Games and Firaxis Games, 2007
- Civilization IV compare features (archived), 2K Games and Firaxis Games, 2005
- v1.61 Patch Changes (archived), 2K Games and Firaxis Games, 2006
- Beyond the Sword press release (archived), 2K Games, Mar 2007
- Civilization IV Walkthrough, GameSpot, Jan 18, 2006
- Civilization IV: Warlords Review, GameSpot, Jul 25, 2006
Photos
See also
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National Wonders and ProjectsIn Civilization 4 every civilization can build each national wonder once (Heroic Epic, National Epic, Wall Street, Oxford University and the rest), and each city can hold only two of them. Projects are big one-time builds: the Manhattan Project enables nukes for everyone, the Apollo Program unlocks the spaceship parts, the Internet grants techs and SDI intercepts nukes. -
Leader TraitsEvery Civilization 4 leader has two of 11 traits: Aggressive, Creative, Expansive, Financial, Industrious, Organized, Philosophical and Spiritual from the base game, and Charismatic, Imperialistic and Protective from Warlords. Each gives a standing bonus and builds some buildings at double speed. - Great PeopleGreat People in Civilization 4 are powerful one-use units born in a city once it collects enough Great People points from specialists and wonders: the first costs 100 points, the second 200. The base game has five kinds (Prophet, Artist, Scientist, Merchant, Engineer); Warlords added the Great General and Beyond the Sword the Great Spy.
- Culture Victory GuideA Civilization 4 culture victory needs three cities with Legendary culture, 50,000 culture points each on Normal speed. Get there with religions and their buildings, culture wonders, Artists and Great Artists' Great Works (+4,000 each), the Hermitage and Free Speech (+100% each), and the culture slider late in the game.
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TechnologiesCivilization 4 has 86 technologies in the base game by Firaxis's count, from Agriculture and Fishing to Fusion and Future Tech, and Beyond the Sword adds six more. Each one costs research and unlocks units, buildings, civics, religions or abilities, and the tree lets you reach most techs by more than one path. -
ReligionsCivilization 4 has seven religions (Buddhism, Christianity, Confucianism, Hinduism, Islam, Judaism and Taoism) with identical effects; each is founded by the first civilization to discover its technology, in a Holy City that can later build the religion's shrine. Religions spread on their own and by missionaries, and a shared or rival State Religion shapes how the AI leaders treat you.