Technologies
Civilization 4 has 86 technologies in the base game by Firaxis's count, from Agriculture and Fishing to Fusion and Future Tech, and Beyond the Sword adds six more. Each one costs research and unlocks units, buildings, civics, religions or abilities, and the tree lets you reach most techs by more than one path.
Civilization 4 has 86 technologies in the base game by Firaxis's own count (against 81 in Civilization 3), from Fishing at a cost of 40 to Fusion and Future Tech at 6,000 each, and Beyond the Sword adds six more: Advanced Flight, Aesthetics, Laser, Military Science, Stealth and Superconductors. Every technology unlocks something: a unit, a building, a worker action, a civic, a wonder, a trade option or, for seven of them, a religion. The game's own manual is vaguer and says "over 80", and GameSpot's guide lists 84 of them with their costs; the table at the end of this page gives all of them.
Quick facts
| Technologies | 86 in the base game (the manual says "over 80") |
| Added by Beyond the Sword | 6: Advanced Flight, Aesthetics, Laser, Military Science, Stealth, Superconductors |
| Cheapest | Fishing, 40 (version 1.00) |
| Most expensive | Fusion and Future Tech, 6,000 each (version 1.00) |
| Starting techs | Two per civilization |
| Tech tree screen | F6, the Technology Advisor |
| Tech trading | Needs Alphabet (base manual, p. 102) |
| Religions founded by techs | 7 |
| Quotes read by | Leonard Nimoy |
How research works
Research is paid for with commerce: the slider on the main screen turns a share of every city's commerce into research and the rest into gold (and, after Drama, culture), and only city commerce can become research, never gold from huts, pillage or trade missions, per the Civilization 4 manual, pp. 26 and 67. The manual's worked example: a city with 30 commerce at 80% science, a Library and one Scientist makes (24 + 3) x 1.25 = 33.75 research a turn and 6 gold (p. 157). Libraries, Monasteries, specialists and civics such as Representation and Free Religion all add to it.
Each civilization starts with two techs of its own (the Leaders page lists them), and techs also come from tribal villages, from trading with other leaders and from research (base manual, p. 65). Some come free: the Oracle grants one when it is built, the first civilization to discover Music receives a Great Artist (base manual, p. 91), the first to discover Liberalism receives a free technology (GameSpot's guide), and a Great Person can be spent to discover a tech, usually one in its own field.
Switching research costs nothing. Partial progress on a tech is kept when you change to another, though it slowly decays if left too long, per the manual, pp. 66-67. Choosing a far-off tech on the tree (F6) queues its prerequisites along the fastest path automatically.
The tree has no eras that gate it. Soren Johnson's design notes in the manual's afterword (p. 180) explain that Civilization 4 dropped Civilization 3's separate eras and added "or" prerequisites, so that "you only need Guilds OR Education to research Gunpowder", and GameSpot's 2005 review noted that "different technologies aren't tied to specific epochs anymore" (GameSpot, Oct 26, 2005). That is why two games rarely follow the same path.
Costs rise with difficulty. The manual lists costlier techs among the handicaps of higher difficulty levels (pp. 166-167), and game speed changes how many turns research takes; the costs on this page are the base values GameSpot listed for version 1.00 (see Difficulty Levels and Game Setup).
Techs that found religions
Seven technologies found a religion for the first civilization to discover them, in one of its cities: Meditation (Buddhism), Polytheism (Hinduism), Monotheism (Judaism), Theology (Christianity), Code of Laws (Confucianism), Philosophy (Taoism) and Divine Right (Islam), per the manual, pp. 81-82. Religions covers what a religion does. GameSpot's guide called Buddhism "the easiest to found on the technology tree" and advised players aiming for early religions to pick a leader who starts with Mysticism (GameSpot, Jan 18, 2006).
Key techs and what they unlock
Early techs decide what your land can do. Agriculture, Mining, Fishing, Hunting, Mysticism and The Wheel need nothing first (manual, pp. 69-71); Pottery brings the Cottage and Granary, Bronze Working lets Workers chop forests, reveals copper and enables the Slavery civic, Masonry brings quarries and the Pyramids, and Writing brings Open Borders and the Library (GameSpot's guide). Slavery and Chopping and Cottages and Specialists explain why those three matter so much.
Most Civics arrive with a technology. Monarchy brings Hereditary Rule, Code of Laws the Caste System, Feudalism Vassalage and Serfdom, Civil Service Bureaucracy, Banking Mercantilism, Liberalism Free Speech and Free Religion, Democracy Universal Suffrage and Emancipation, and Communism State Property, per GameSpot's guide; the Pyramids unlock every Government civic regardless.
Diplomacy is gated by techs too. Alphabet allows tech trading, Paper map trading, Currency gold trading, Military Tradition Defensive Pacts, and Communism or Fascism Permanent Alliances (GameSpot's guide); see Diplomacy.
Trade and movement change with Sailing (coastal trade), Astronomy (ocean trade), Currency and Corporation (+1 trade route per city each), Engineering (+1 road movement), Steam Power (Workers 50% faster) and Railroad (railroads), all as GameSpot lists them. In Beyond the Sword, railroads need access to coal or oil (Beyond the Sword manual, p. 46), and trade along rivers needs Sailing (p. 25).
Some techs end old advantages. Calendar obsoletes the Obelisk and Stonehenge, Scientific Method the Great Library and the Monastery, Steam Power the Hagia Sophia, and Fiber Optics the Kremlin in GameSpot's 1.00 table, so research also decides when a wonder stops working.
Future Tech is the last entry. GameSpot's table gives it +1 happiness and +1 commerce in all cities and a cost of 6,000; the sources read for this page do not say how many times it can be researched.
Tech trading
Trading techs needs Alphabet known by at least one of the two leaders, per the base manual (p. 102). A technology is an "immediate" trade item, so it can be swapped for other immediate items (gold, maps, other techs, peace, cities) but not for "annual" ones such as resources or gold per turn.
GameSpot's guide warned that the AI leaders "aren't swindled": they usually offer lesser techs for more advanced ones, and a military tech you give away can come back at you when that rival declares war a few turns later (GameSpot, Jan 18, 2006). The final Beyond the Sword patch, 3.19 (Jun 11, 2009), also "Fixed a bug in AI war declaration in exchange for technologies".
Choosing a tech path
No single path is best. GameSpot's guide said research choices "depend on the situation": research Masonry early when stone is near, for quarries and faster wonders; Bronze Working early to chop forests; Archery, Horseback Riding and Bronze Working for an early army; and the religious techs from a Mysticism start for a religious game (GameSpot, Jan 18, 2006). Johnson's own aim, in the manual's afterword, was a tree where different games take different paths.
Paths that players name, such as the "Oracle slingshot" or the "Liberalism race", are community terms; no official or press source read for this viki explains them, so this page does not describe them as rules; Early Game Strategy covers the openings the sources describe.
Leonard Nimoy and the tech quotes
Every new technology comes with a quotation read aloud. Leonard Nimoy narrates "at the beginning of every new game and each time you research a new technology", and GameSpot listed him among the game's good points in its Oct 26, 2005 review. The manual credits him as Narrator.
The tech tree was also sold as a poster. The Windows Gold Edition, which bundled Civilization 4 and Warlords and reached stores on Jul 17, 2007, came with a behind-the-scenes DVD and two posters, one of them the tech tree.
Changes in patches and expansions
Patch 1.61 (2006) made Horseback Riding a classical tech, gave forest chops +50% with Mathematics, moved the map-centering effect from Astronomy to Calendar and rebalanced tech prices, per the Warlords manual, p. 103, so GameSpot's 1.00 costs below are the launch values.
Beyond the Sword added six techs and moved others, per the Beyond the Sword manual, pp. 25 and 44-46:
- Aesthetics, an early tech, is now needed for Drama and Literature, for the Parthenon and for several other wonders.
- Fiber Optics needs Laser or Computers; Robotics no longer needs Plastics directly; Computers needs Plastics.
- The Laboratory needs Superconductors, the Military Academy and the Grenadier need Military Science, Cavalry also needs Rifling, and the Trireme needs Metal Casting.
- Stables go obsolete with Advanced Flight; Monuments, Obelisks and Stonehenge with Astronomy.
- Espionage opens with Writing (see Espionage), and corporations need the Corporation tech plus one more (see Corporations).
The Beyond the Sword manual does not print the new costs; it points to the in-game Civilopedia and tech tree.
All technologies (version 1.00)
Base costs, prerequisites and unlocks as GameSpot's guide lists them for the game as shipped. "A and B or C" means A plus one of B or C. Beyond the Sword's six techs and its moved prerequisites are listed in the section above.
| Tech | Cost | Needs | Gives |
|---|---|---|---|
| Fishing | 40 | Nothing | Work water tiles; create fishing boats; Work Boat |
| Hunting | not listed | Nothing | Scout, Spearman, camps (cost not in GameSpot's table) |
| Mining | 50 | Nothing | Build a mine |
| Mysticism | 50 | Nothing | Obelisk, Stonehenge |
| Agriculture | 60 | Nothing | Build a farm |
| Archery | 60 | Hunting | Archer, Skirmisher, Longbowman, Crossbowman, Cho-Ko-Nu, Horse Archer, Keshik, Camel Archer |
| Priesthood | 60 | Meditation or Polytheism | Temple; Oracle |
| The Wheel | 60 | Nothing | Build a road; Chariot, War Chariot, Immortal |
| Masonry | 80 | Mining or Mysticism | Build a quarry; Wall, Aqueduct, The Pyramids, The Great Lighthouse |
| Meditation | 80 | Mysticism | First to discover founds Buddhism; Monastery |
| Pottery | 80 | The Wheel and Agriculture or Fishing | Build a cottage; Granary |
| Animal Husbandry | 100 | Hunting or Agriculture | Build a pasture |
| Polytheism | 100 | Mysticism | First to discover founds Hinduism; The Parthenon |
| Sailing | 100 | Fishing | Enables trade on coast; Galley, Lighthouse |
| Bronze Working | 120 | Mining | Chop down a forest; reveals copper; enables Slavery; Axeman |
| Monotheism | 120 | Masonry and Polytheism | Enables Organized Religion; first to discover founds Judaism |
| Writing | 120 | Priesthood, Animal Husbandry, or Pottery | Enables open borders; Library |
| Iron Working | 200 | Bronze Working | Remove jungle; reveals iron; Swordsman, Jaguar, Praetorian |
| Literature | 200 | Polytheism and Alphabet | Heroic Epic, National Epic, The Great Library |
| Horseback Riding | 250 | Animal Husbandry | Horse Archer, Keshik, Knight, Camel Archer, Conquistador, Cavalry, Cossack |
| Mathematics | 250 | Writing | Build a fort; Aqueduct, The Hanging Gardens |
| Alphabet | 300 | Writing | Enables technology trading |
| Drama | 300 | Alphabet | Adjust culture rate; "Theatre", "Globe Theatre" |
| Monarchy | 300 | Priesthood or Monotheism | Build a winery; enables Hereditary Rule |
| Calendar | 350 | Sailing and Mathematics | Obsoletes Obelisk, Stonehenge; centers world map; build a plantation |
| Code of Laws | 350 | Writing and Priesthood or Currency | Enables Caste System; first to discover founds Confucianism; Courthouse, Chichen Itza |
| Construction | 350 | Masonry and Mathematics | Enables bridge building; War Elephant, Catapult, Colosseum |
| Metal Casting | 350 | Pottery and Bronze Working | Build a workshop; Forge, The Colossus |
| Compass | 400 | Sailing and Iron Working | Explorer, Harbor |
| Currency | 400 | Mathematics | +1 trade route per city; enables gold trading via Diplomacy; Market, Grocer |
| Theology | 500 | Writing and Monotheism | Enables Theocracy; first to discover founds Christianity; The Sistine Chapel |
| Music | 600 | Mathematics and Literature or Drama | First to discover gets a Great Artist (base manual); Notre Dame, religious cathedrals |
| Optics | 600 | Compass and Machinery | +1 sight across water; create whaling boats; Caravel |
| Paper | 600 | Theology or Civil Service | Enables map trading |
| Banking | 700 | Currency and Guilds | Enables Mercantilism; Bank |
| Feudalism | 700 | Writing and Monarchy | Enables Vassalage and Serfdom; Longbowman |
| Machinery | 700 | Metal Casting | Build a windmill and watermill; Maceman, Samurai, Crossbowman, Cho-Ko-Nu |
| Civil Service | 800 | Code of Laws or Feudalism | Farms spread irrigation; enables Bureaucracy; Maceman and Samurai |
| Philosophy | 800 | Meditation and Code of Laws or Drama | Enables Pacifism; first to discover founds Taoism; Angkor Wat |
| Engineering | 900 | Machinery and Construction | +1 road movement; Pikeman, Castle, The Hagia Sophia |
| Guilds | 900 | Feudalism and Machinery | Workshop +1 production; Knight, Camel Archer, Conquistador, Grocer |
| Divine Right | 1000 | Theology and Monarchy | First to discover founds Islam; Versailles, The Spiral Minaret |
| Economics | 1000 | Banking and Education | Enables Free Market |
| Gunpowder | 1000 | Guilds or Education | Musketman, Musketeer, Cavalry, Cossack |
| Liberalism | 1200 | Philosophy and Education | First to discover gets a free technology; enables Free Speech and Free Religion |
| Printing Press | 1200 | Machinery and Paper | Village +1 commerce; Town +1 commerce |
| Corporation | 1400 | Constitution and Economics | Obsoletes The Great Lighthouse; +1 trade route per city; Wall Street |
| Rifling | 1400 | Gunpowder and Replaceable Parts | Obsoletes Chichen Itza; Rifleman, Redcoat, Infantry, Marine, Navy SEAL, Mechanized Infantry, Tank, Panzer |
| Astronomy | 1600 | Calendar and Optics | Obsoletes the Colossus and enables trade on ocean; Galleon, Frigate, and Observatory |
| Nationalism | 1600 | Civil Service and Divine Right or Philosophy | Enables Nationhood; Hermitage, The Taj Mahal |
| Replaceable Parts | 1600 | Banking and Printing Press | Build a lumbermill; Windmill +1 production |
| Fascism | 1800 | Nationalism and Assembly Line | Enables permanent alliances; enables Police State; Mount Rushmore |
| Military Tradition | 1800 | Music and Nationalism | Enables defensive pacts; Cavalry, Cossack, West Point |
| Scientific Method | 1800 | Printing Press and Chemistry or Astronomy | Obsoletes The Great Library and Monastery; reveals oil |
| Steam Power | 1800 | Chemistry and Replaceable Parts | Obsoletes the Hagia Sophia; workers build improvements 50% faster; reveals coal; Ironclad |
| Artillery | 2000 | Physics, Steel, and Rifling | Artillery |
| Chemistry | 2000 | Engineering and Gunpowder | Obsoletes the Parthenon; Workshop +1 production; Grenadier, Frigate |
| Communism | 2000 | Liberalism and Scientific Method | Enables permanent alliances; enables State Property; Spy, Scotland Yard, The Kremlin |
| Constitution | 2000 | Code of Laws and Nationalism | Enables Representation; Jail |
| Biology | 2200 | Chemistry and Scientific Method | Build farms without irrigation; Farm +1 food |
| Democracy | 2200 | Printing Press and Constitution | Enables Universal Suffrage, Emancipation; Statue of Liberty |
| Railroad | 2200 | Steam Power and Steel | Build a railroad; Machine Gun |
| Combustion | 2400 | Railroad | Obsoletes whale; build a well; Transport, Destroyer, Submarine |
| Physics | 2400 | Astronomy and Scientific Method | Reveals uranium |
| Steel | 2400 | Iron Working and Chemistry | Cannon, Ironclad, Drydock, Ironworks |
| Assembly Line | 2600 | Corporation and Steam Power | Infantry, Factory, Coal Plant, and Pentagon |
| Medicine | 2600 | Optics and Biology | Hospital, Red Cross |
| Electricity | 2800 | Physics | Windmill +1 commerce; Watermill +2 commerce; Bunker, Bomb Shelter, Broadway |
| Mass Media | 2800 | Radio | Broadcast Tower, Hollywood, The United Nations |
| Refrigeration | 2800 | Biology and Electricity | +1 extra moves for water units; Supermarket |
| Flight | 3000 | Physics and Combustion | Gunship, Carrier, Fighter, Jet Fighter, Bomber, Stealth Bomber, Airport |
| Industrialism | 3000 | Electricity and Assembly Line | Obsoletes Ivory; reveals aluminum; Marine, Navy SEAL, Tank, Panzer, Battleship |
| Radio | 3000 | Electricity | Submarine, Bomber, The Eiffel Tower, Rock 'n' Roll |
| Ecology | 3500 | Biology and Plastics or Fission | Scrub fallout; enables Environmentalism; Recycling Center, SS Life Support |
| Fission | 3500 | Electricity | ICBM, Nuclear Plant, The Manhattan Project |
| Satellites | 3500 | Radio and Rocketry | Reveals world map; SDI, SS Thrusters |
| Plastics | 4000 | Combustion and Industrialism | Obsoletes fur; create offshore platform; Hydro Plant and The Three Gorges Dam |
| Computers | 4500 | Radio | Obsoletes Angkor Wat, The Spiral Minaret; Modern Armor, Laboratory |
| Rocketry | 4500 | Rifling and Flight or Artillery | SAM Infantry, Gunship, ICBM, Apollo Program, SS Casing |
| Composites | 5000 | Plastics and Satellites | Modern Armor, Jet Fighter, Stealth Bomber |
| Robotics | 5000 | Plastics and Computers | Mechanized Infantry, Stealth Bomber, The Space Elevator, SS Docking Bay |
| Fiber Optics | 5500 | Computers and Plastics or Satellites | Obsoletes the Kremlin; Internet, SS Cockpit |
| Genetics | 5500 | Refrigeration and Computers | +3 happiness in all cities; SS Stasis Chamber |
| Fusion | 6000 | Fission and Fiber Optics | SS Engine |
| Future Tech | 6000 | Composites and Genetics | +1 happiness in all cities; +1 commerce in all cities |
| Education | not listed | Not in GameSpot's table | Oxford University (GameSpot's wonder table); leads to Gunpowder, Liberalism, Economics |
Source: GameSpot: Civilization IV Walkthrough, Research and Technologies table, Jan 18, 2006 (its table omits Hunting and Education; two of its typos, "Wiring" and "Eduction", are corrected here). Hunting, Music's Great Artist: Civilization 4 manual, pp. 69 and 91.
Frequently asked questions
How many techs are in Civ 4? Civilization 4 has 86 technologies in the base game by Firaxis's count, and the Beyond the Sword expansion adds six: Advanced Flight, Aesthetics, Laser, Military Science, Stealth and Superconductors.
What is the first tech to research in Civ 4? Civilization 4 has no single best first tech: GameSpot's guide advises picking by the land and resources around your cities, such as Bronze Working to chop forests, Masonry near stone, or a religious tech like Meditation when your leader starts with Mysticism.
How do you trade technologies in Civ 4? In Civilization 4, one of the two leaders must know Alphabet, and then technologies can be swapped in the diplomacy screen for other immediate items such as gold, maps, other techs or cities.
What does Future Tech do in Civ 4? In Civilization 4, Future Tech costs 6,000 in the shipped game and gives +1 happiness and +1 commerce in all cities, per GameSpot's guide.
Who reads the technology quotes in Civ 4? Leonard Nimoy reads Civilization 4's technology quotes, one each time you discover a tech, and narrates the start of every game.
Which techs found religions in Civ 4? In Civilization 4, Meditation founds Buddhism, Polytheism Hinduism, Monotheism Judaism, Theology Christianity, Code of Laws Confucianism, Philosophy Taoism and Divine Right Islam, each for the first civilization to discover it.
Does switching research lose progress in Civ 4? No: Civilization 4 keeps the research already put into a tech when you switch, though the manual says that progress slowly decays if left too long.
Sources
- Sid Meier's Civilization IV manual (Steam-hosted PDF), 2K Games and Firaxis Games, 2005
- Civilization IV: Warlords manual (Steam-hosted PDF), 2K Games and Firaxis Games, 2006
- Civilization IV: Beyond the Sword manual (Steam-hosted PDF), 2K Games and Firaxis Games, 2007
- Civilization IV Walkthrough, GameSpot (Doug Radcliffe), Jan 18, 2006
- Civilization IV Review, GameSpot (Andrew Park), Oct 26, 2005
- Civilization IV: compare features (archived), 2K Games and Firaxis Games, 2005
- E3 '07: Civ IV enters Golden age, GameSpot, Jul 9, 2007
- Civilization IV: Beyond the Sword Update Released, Valve (Steam), Jun 11, 2009
Photos
See also
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Beyond the SwordBeyond the Sword is Civilization 4's second expansion, released Jul 23, 2007 in North America at $29.99. It added 10 civilizations, 16 leaders, five wonders, corporations, espionage, random events, the Apostolic Palace, colonies, Advanced Start, a reworked space race and 11 scenarios and mods, includes Warlords' rules, and with its final patch 3.19 (Jun 11, 2009) is the version most players run today. -
WondersCivilization 4's world wonders are buildings only one civilization can finish in a game. The base game's chart lists 26 of them plus seven religious shrines, from Stonehenge at 120 hammers to the Space Elevator at 2,000; Warlords added three and Beyond the Sword added five more plus the Apostolic Palace. Each adds culture and Great People points, and many lose their effect when anyone learns a set technology. -
LeadersCivilization 4 has 52 leaders with both expansions (26 in the base game, 10 from Warlords, 16 from Beyond the Sword), each with two of the game's 11 leader traits and, in the base game, a favorite civic that shapes how the AI treats you. - Great PeopleGreat People in Civilization 4 are powerful one-use units born in a city once it collects enough Great People points from specialists and wonders: the first costs 100 points, the second 200. The base game has five kinds (Prophet, Artist, Scientist, Merchant, Engineer); Warlords added the Great General and Beyond the Sword the Great Spy.
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Difficulty LevelsCivilization 4's difficulty runs from Settler, the easiest and the tutorial level, through Noble, the default, where the AI plays under the same rules as you, up to Deity. Above Noble the AI gets discounts and free units while your cities start with less health and happiness; below it the AI is slowed down. -
Game SetupA Civilization 4 game is set up by choosing a map type, a map size (Duel to Huge), a climate, a sea level, a difficulty, a game speed (Quick, Normal or Epic in the base game, with Marathon added later) and a civilization; the Custom Game screen adds rivals, teams, the starting era, victory types and options such as Beyond the Sword's Advanced Start.